Hey Friends, Greetings from Bangalore ๐
Highlighting some games that have incorporated the "Choose Your Reward" feature: Coin Master, Travel Town, and Candy Crush.
How effective are they?
Sense of control - Give the user options (3) and let them pick a reward and tasks associated with it - based on the difficulty level to complete the event.
Helps you increase the game sessions and monetization.
Creates a sense of exclusivity*
Best practices: Highlight rewards instead of prices and difficulty.
LMK how can you use these insights to your advantage? Can I introduce the decoy effect?
With Love, Cartic P
/ @iCartic


