Business of Games: From sitting in the audience at IGDC 2017…to speaking on the panel at IGDC 2025
The topic — “Clients and Service Providers: Two Sides, One Goal”, 383#
Hey Friends, Greetings from Bangalore 💗
It’s been one long road — filled with pitches, rejections, late nights (4 time zone covers), and quiet wins.
Back in 2017, I was just another attendee — learning, dreaming, and wondering if our small studio could ever make its mark.
Fast forward to 2025: we’ve gone from 0 → 1M → 10M, pushing through the chaos and still building forward.
To all the service-line warriors (biz devs), publishers, and producers — the ones helping other studios grow while your own wins go unseen — this one’s for you.
Sometimes your growth is hidden inside your clients’ success stories — and that’s okay.
Keep pushing.
One day, the same hall where you once took notes will give you the mic.
Here’s to everyone still in the grind.
tCARe, CARtic P
/ iCartic.com


