GameDev musings, π§ trending mechanics, loss aversion in m3 game
Hey Friends, Greetings from Bangalore π
π§ trending mechanics - loss aversion in match3 game
Loss Aversion mechanics is a trending feature in match3 games, it can also be a monetization module (or sink mechanics)
Showcasing one of the match3 games where it has been added newly, Cooking Diary
Event name: circus stars
The player has to complete a series of events without losing to get the rewards, if you lose the progression will reset to the first level - unless π° user makes an IAP
Event has its own energy mechanics, life points, time-bound
Breakdown of the tasks in the circus event I have noticed:Β
Serve 12 customers
Get 61 hearts
Serve 19 customers and 10 coffees
Make 1510, 8 happy customers (at excellent level), complete combo orders π₯ 26
Get 80 hearts, serve 41 dishes, serve 12 happy customers (excellent level)
>> FYI All are time-bound events, donβt let any dishes burnΒ
Cartic P, @iCartic