GDD template and checklist for prompts
a 40-point checklist from Vision→LiveOps to build better games, 359#
Hey Friends, Greetings from Bangalore 💗
Here’s a clean, GDD master checklist. You can use it as a reference or for your prompts:
Title Screen
Vision Statement & Logline
Revision / Update Log
Table of Contents
High Concept
Foundations
» Platform(s)
» Genre
» Target Audience
» Tech Stack
» Network Features
Core Design
» Gameplay Loop
» Mission / Challenge Structure
» Objectives & Player-Experience Goals
» Play Flow & Progression
» Game Mechanics
» Rules & Physics
» Movement
» Actions / Controls
»Difficulty Curve
World & Narrative
» Story Setting
» Game Worlds / Levels
» Characters
Presentation
» Look & Feel
» Accessibility & Localization Plan
» Camera System
» HUD / UI / Full UX Map
» Audio
Systems & Economy
» Game Economy
» Scoring System
» Power-Ups & Upgrades
» Shop / IAP Bundles
» Monetization Strategy
AI & Multiplayer
» AI System
» Multiplayer Framework
» Social & Miscellaneous Features
On-Ramp & Insight
» Tutorial System
» Game Analytics Plan
» Player Profile
» Achievements
Production & Live Ops
» Prototype / Experiment Log
» Asset List
» Milestones & Risk Register
» Design Diary / Decision Log
» Live-Ops & Post-Launch Roadmap
Feel free to copy-paste straight into your template or project wiki.
Listing a more detailed version of GDD pointers to cover:
GDD SHOULD HAVE
TITLE SCREEN
UPDATE LOG
TABLE OF CONTENT
HIGH CONCEPT
PLATFORM
GENRE
TARGET AUDIENCE
TECHNOLOGY
NETWORK FEATURE
SCOPE OF WORK
PUT THE LINK FOR THE SAME
FLOW CHART
LOOK AND FEEL
GAMEPLAY
MISSION/CHALLENGE STRUCTURE (IF ANY)
OBJECTIVES – WHAT ARE THE OBJECTIVES OF THE GAME?
PLAY FLOW – HOW DOES THE GAME FLOW FOR THE GAME PLAYER
GAME PROGRESSION
GAME MECHANICS
RULES TO THE GAME
PHYSICS – HOW DOES THE PHYSICAL UNIVERSE WORK?
MOVEMENT IN THE GAME
ACTIONS, INCLUDING WHATEVER BUTTONS/ ACTIONS ARE USED
SCREENFLOW -A GRAPHICAL DESCRIPTION OF HOW EACH SCREEN IS RELATED TO EVERY OTHER AND A DESCRIPTION OF THE PURPOSE OF EACH SCREEN.
GAME OPTIONS – WHAT ARE THE OPTIONS AND HOW DO THEY AFFECT GAMEPLAY AND MECHANICS?
STORY SETTING (IF ANY)
INCLUDES BACK STORY, PLOT ELEMENTS, GAME PROGRESSION, AND CUT SCENES.
CUT SCENES SHOULD INCLUDE THE SETTING, AND THE STORYBOARD OR SCRIPT.
GAME WORLDS / LEVELS (IF ANY)
DESCRIPTION
REFERENCE IMAGES
AVAILABILITY CYCLE
CHARACTER IF ANY)
CHARACTER DESCRIPTION
REFERENCE IMAGES
ALL THE STATS
UPGRADES AVAILABLE
UNLOCK MECHANICS
GAME ECONOMY
WHAT IS THE ECONOMY OF THE GAME?
HOW DOES IT WORK?
CAMERA SYSTEM
VIEW OF THE GAME
CAMERA MOVEMENTS/ CHANGES REQUIRED (IF ANY)
ZOOM IN ZOOM OUT FEATURE (IF REQUIRED)
HUD
WHAT IS ON IT? WHAT MENUS ARE YOU DISPLAYING?
WHAT ALL SCREEN REQUIRE IT
SOUNDS
AUDIO
MUSIC
SOUND EFFECTS
AI SYSTEM (IF ANY)
AI BEHAVIOUR
AI GROWTH SYSTEM / LEVELLING UP
ASSET LIST
SCORING SYSTEM (IF ANY)
GENERAL
MODE SPECIFIC
WHEN POWER UP IS ACTIVE
POWER UPS
LIST DOWN ALL THE POWER UPS
UPGRADES (IF ANY)
AVAILABILITY (IN GAME OR IAP)
DESCRIPTION
SHOP (IF REQUIRED)
LIST OF BUNDLES / THINGS AVAILABLE
REMOVE ADS OPTION
TUTORIAL SYSTEM (IF REQUIRED)
SCRIPT
AVAILABILITY
REPLAYABLE
INTERACTIVE OR JUST TEXT
GAME ANALYTICS
ALL THE SCENARIOS
PROGRAM TO USE
DESCRIPTION
GAME CURRENCY (IF ANY)
WHAT’S THE USE
ALL THE FUNCTIONS
GAME DIFFICULTY (IF REQUIRED)
GAME PROGRESSION
LEVEL BASED
LOGIC
MONETIZATION
FREE OR PREMIUM
TYPES OF ADS
PLACEMENTS
REVIVE ADS (IF REQUIRED)
IAP, ETC.
MULTIPLAYER SYSTEM (IF ANY)
MECHANICS
LOBBY CREATION
SERVER DEPENDENCY
FEATURE LIST
CONDITIONS AND ASSUMPTIONS
MISC FEATURES (IF REQUIRED)
CHAT
LEADERBOARDS
DAILY REWARDS
CLAN/ ALLIANCE
SHARE FEATURE
THEMES
LOG IN SYSTEM
PLAYER PROFILE (IF REQUIRED)
NAME
W/L RATIO
GAME RECORDS
GAME CURRENCY INFO
ALL MODES INFO
ICON/ IMAGE
CLAN NAME (IF REQUIRED), ETC.
ACHIEVEMENTS
TOTAL LIST
DESCRIPTION
REWARD POINTS
MECHANICS AND CORRELATION
Check these GDD templates to get an idea of what needs to be covered.
» https://asherv.com/threes/threemails/#theend
» https://www.gamedeveloper.com/design/how-to-write-a-game-design-document
» https://www.gamedevs.org/uploads/grand-theft-auto.pdf
Need a deeper dive into any section—or a sanity check on an in-progress GDD? Ping me and I’ll review, streamline, or even ghost-write the tricky bits.
tCARe, CARtic P
/ iCartic.com


