GDD template and checklist for prompts
a 40-point checklist from Vision→LiveOps to build better games, 359#
Hey Friends, Greetings from Bangalore 💗
Here’s a clean, GDD master checklist. You can use it as a reference or for your prompts:
Title Screen
Vision Statement & Logline
Revision / Update Log
Table of Contents
High Concept
Foundations
» Platform(s)
» Genre
» Target Audience
» Tech Stack
» Network Features
Core Design
» Gameplay Loop
» Mission / Challenge Structure
» Objectives & Player-Experience Goals
» Play Flow & Progression
» Game Mechanics
» Rules & Physics
» Movement
» Actions / Controls
»Difficulty Curve
World & Narrative
» Story Setting
» Game Worlds / Levels
» Characters
Presentation
» Look & Feel
» Accessibility & Localization Plan
» Camera System
» HUD / UI / Full UX Map
» Audio
Systems & Economy
» Game Economy
» Scoring System
» Power-Ups & Upgrades
» Shop / IAP Bundles
» Monetization Strategy
AI & Multiplayer
» AI System
» Multiplayer Framework
» Social & Miscellaneous Features
On-Ramp & Insight
» Tutorial System
» Game Analytics Plan
» Player Profile
» Achievements
Production & Live Ops
» Prototype / Experiment Log
» Asset List
» Milestones & Risk Register
» Design Diary / Decision Log
» Live-Ops & Post-Launch Roadmap
Feel free to copy-paste straight into your template or project wiki.
Check these GDD templates to get an idea of what needs to be covered.
» https://asherv.com/threes/threemails/#theend
» https://www.gamedeveloper.com/design/how-to-write-a-game-design-document
» https://www.gamedevs.org/uploads/grand-theft-auto.pdf
Need a deeper dive into any section—or a sanity check on an in-progress GDD? Ping me and I’ll review, streamline, or even ghost-write the tricky bits.
tCARe, CARtic P
/ iCartic.com